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Monster hunter rise nintendo switch
Monster hunter rise nintendo switch











  1. #Monster hunter rise nintendo switch full#
  2. #Monster hunter rise nintendo switch portable#
  3. #Monster hunter rise nintendo switch series#

Thankfully, the rest of the animation is familiar - the attack animations seem to be directly based on Monster Hunter World, lining up perfectly in comparisons. There's also a sense of extra weight in the walking motion in World thanks to additional bits and bobs dangling around on the character model. Walking up a hill sees feet clip into the environments, something that doesn't happen in Monster Hunter World.

monster hunter rise nintendo switch

The thing is, while I appreciate this design, something has always felt slightly off about the animation work - specifically locomotion. This requires careful timing in the larger battles to avoid taking damage but also makes for a game that some might describe as sluggish. Since the beginning, Monster Hunter has always focused on animation priority - that is, when you spin-up and attack, it takes time for the attack animation to play out. Regardless, it's a nice-looking game - nothing mind blowing by today's standards but it's well-crafted for the target platform, and of course, that's the point.Īnd yes, cutbacks are inevitable and that starts with animation.

#Monster hunter rise nintendo switch portable#

Portable mode drops this to 960x540 which is ever so slightly below the native resolution of the PS Vita screen. Due to the nature of the image, it's easier to count than your typical modern game release. In docked mode, pixel count suggests a fixed resolution of 1344x756 with edges producing a regular sample count of 21 out of 30 pixels. Image quality is acceptable but rather than different than your average modern-day release as its completely ignores temporal anti-aliasing in favour of a sharper but noisier look. For example, bokeh depth of field is likely too computationally expensive for gameplay but does appear in engine-driven cutscenes. That being said, 'limited' doesn't mean that features aren't used at all.

#Monster hunter rise nintendo switch full#

And that's delivered despite limited use of the RE Engine's full feature set.

monster hunter rise nintendo switch

The much smaller village area is certainly one of the highlights with gorgeous use of distant scenery to lend what is a simple gameplay hub a beautiful aesthetic. The overall level of detail remains lower than Monster Hunter World, of course, and you'll certainly note the 'flat textured surface' look in many areas due to limited foliage coverage, but it works overall. You can reach areas that almost seem as if they shouldn't be accessible, which makes for a more enjoyable traversal experience.Ī video breakdown of the new Monster Hunter Rise for Nintendo Switch. Put simply, the environments are huge and the new Wirebug mechanic allows you to traverse more of the map than any prior installment. It seems that simply porting World was never on the cards - Rise uses the new RE Engine rather than the older MT Framework, so what we get is a more bespoke experience seemingly built from the ground-up for Switch, but retaining the bigger open worlds. Of course, the villages were still divided out, but once you entered each hunting area, it was open for exploration without loading.Īnd this leads us up to the arrival of Monster Hunter Rise. By aiming for PlayStation 4, Xbox One and the PC, Capcom was able to build a more ambitious game in which individual arenas were no longer divided by loading screens - it would become a single, seamless world. It worked but it always felt like a limitation put in place by the target hardware, which is why the arrival of Monster Hunter World represented a shift in design. You would do battle with Monsters in these areas but they could move around the larger map where you could follow them through short loading screens.

#Monster hunter rise nintendo switch series#

Up until the arrival of Monster Hunter World, each area was broken up into a series of smaller, numbered maps.

monster hunter rise nintendo switch monster hunter rise nintendo switch

The series began life on PlayStation 2, though it found the greatest success on PSP, before transitioning to Nintendo platforms such as Wii, Wii U and 3DS and always followed a 'segmented' world design. The compromises are clear, but the results are impressive. It showcases what is possible with the engine on more limited hardware, combining elements the series was known for in previous handheld incarnations along with big feature improvements delivered by the excellent Monster Hunter World. It's the first wide-open 3D experience built around Capcom's RE Engine for Nintendo Switch. Monster Hunter has finally arrived on Nintendo Switch with Monster Hunter Rise and some might say it's a landmark title for the series.













Monster hunter rise nintendo switch